CSEE

UMBC partnership inspires new CSEE advising website

Computer Science and Electrical Engineering (CSEE) is piloting a new advising website, supporting students in computer engineering, computer science, chemical engineering, and mechanical engineering. The new site was developed by students through the spring 2015 course “Principles of Programming Languages,” taught by CSEE lecturer Shawn Lupoli. Searching for a real-world project to focus on, the students identified a need to update the CSEE department’s advising sign-up process. Lupoli oversaw the development of the project and coordinated the implementation of the new advising sign-up system. Joe Popoloski of Next Century, a technology development company in Baltimore, provided feedback throughout the course… Continue Reading UMBC partnership inspires new CSEE advising website

Marie desJardins discusses underrepresentation of women in artificial intelligence research

In 2011, just 18% of undergraduate computer science degrees were received by women, according to data from the National Center for Education. In 1985, less than 30 years earlier, women received 37% of computer science degrees. This lack of diversity is particularly evident in the field of artificial intelligence (AI), UMBC’s Marie desJardins points out in Quartz. desJardins is associate dean in UMBC’s College of Engineering and Information Technology and a professor of computer science. She argues that outdated gender stereotypes in science are rooted in a lack of diverse perspectives contributing to scientific research, and the gender imbalance among… Continue Reading Marie desJardins discusses underrepresentation of women in artificial intelligence research

Marie desJardins explains what’s needed to bring computer science to K-12 nationwide

Since 2007, student enrollment in computer science (CS) at the university level has increased by about 120%. However, despite this level of interest, there are major gaps in CS education that result in fewer girls and students from underrepresented minority groups entering the field, argues Marie desJardins, associate dean in UMBC’s College of Engineering and Information Technology and professor of computer science, in The Conversation. desJardins has worked to improve CS education at the K-12, undergraduate and graduate levels. She particularly sees boosting the availability of K-12 CS education, and the skills of teachers teaching CS at that level, as… Continue Reading Marie desJardins explains what’s needed to bring computer science to K-12 nationwide

Kavita Krishnaswamy, CSEE Ph.D. student, named an emerging leader in robotics

Robohub has named CSEE Ph.D. student Kavita Krishnaswamy ’07, computer science and mathematics, to their new “25 Women in Robotics You Need to Know About” list, along with other emerging innovators from around the globe, including MIT and Stanford. Krishnaswamy focuses her work on developing robotic systems and interfaces that increase the independence of people with disabilities. She has worked at the National Science Foundation’s Engineering Research Center—Quality of Life Technology Center (QoLT) at Carnegie Mellon University, the University of Pittsburgh, and IBM Business consulting services. Krishnaswamy is also a Ford Foundation Predoctoral Fellow and a National Science Foundation Graduate… Continue Reading Kavita Krishnaswamy, CSEE Ph.D. student, named an emerging leader in robotics

Ting Zhu receives NSF grant to develop localization and mapping techniques

CSEE professor Ting Zhu received an award from the National Science Foundation to develop improved techniques for identifying a person’s location in dynamically changing environments. The award of $250,000 will support the three-year research project, Real-Time Indoor and Outdoor Simultaneous Localization and Mapping. Location-based service was ranked number one for the top technology trends by a recent survey in Time magazine, with potential applications in the area of location-based advertising, recommendation, navigation, asset recovery, and gaming. While many companies are working to improve location-based services, most existing indoor and outdoor maps are relatively static. In reality, many indoor and outdoor… Continue Reading Ting Zhu receives NSF grant to develop localization and mapping techniques

First Video Game From UMBC’s Game Developer’s Club Up on Steam

A game developed by a four-student UMBC team was recently added on Steam, the giant PC game platform. The success prompted stories in the Baltimore Daily Record and in Technical.ly/Baltimore featuring interviews with team lead Michael Leung ’16; programmer Tad Cordle ’16; and Marc Olano, who heads the game-development track in the computer science department. HueBots made it to the national “final four” of college game video development this spring. The competition for the Microsoft Imagine Cup entailed not only creating the game but a business plan that included getting the game onto Steam. Acceptance is a significant boost because… Continue Reading First Video Game From UMBC’s Game Developer’s Club Up on Steam

Jian Chen, CSEE, Discusses New Hybrid-Reality System in The Daily Record

Jian Chen, computer science and electrical engineering, received a $360,000 grant from the National Science Foundation to build π², a hybrid-reality system that can project 3D images in order to display and interact with data. Chen and Karl Steiner, vice president of research, spoke to The Daily Record about the project. The π² system is to be constructed over the next year and will consist of high-resolution, floor-to-ceiling LCD panels. Chen explained that the screens can display images in 3D when used with special glasses. “That freedom of movement is part of what separates the hybrid-reality system from virtual-reality systems… Continue Reading Jian Chen, CSEE, Discusses New Hybrid-Reality System in The Daily Record

Kavita Krishnaswamy, CSEE Ph.D. student, Featured on National Science Foundation Website

Kavita Krishnaswamy ’07, computer science and mathematics, Ph. D. candidate, computer science and electrical engineering, was featured on the National Science Foundation website for her research on adaptive technology. Krishnaswamy’s work focuses on developing robotic prototypes that can assist people with severe disabilities and improving robotic interfaces. In the article, Krishnaswamy discusses how the support of research fellowships and mentors at UMBC has aided her research. She has won several competitive fellowships, receiving a Louis Stokes Alliances for Minority Participation Bridge to the Doctorate Fellowship, an NSF Graduate Research Fellowship, and a Ford Foundation Fellowship. “These fellowships are instrumental in… Continue Reading Kavita Krishnaswamy, CSEE Ph.D. student, Featured on National Science Foundation Website

Christopher Gardner ’18, Computer Science, Places First at Kaizen Capture the Flag

Earlier this week, UMBC CyberDawg Christopher Gardner ’18, computer science, took first place out of approximately fifty competitors at Booz Allen Hamilton’s Kaizen Capture The Flag event held at the Jailbreak Brewing Company in Laurel, MD. The event focused around navigating through a series of progressively harder cybersecurity obstacles. The challenge’s theme centered around a narrative that competitors were assisting the FBI in finding and then defusing a bomb. Competitors needed to complete a series of increasingly harder challenges to locate clues and other information, such as examining an Android .apk to find a wireless access point password, finding the… Continue Reading Christopher Gardner ’18, Computer Science, Places First at Kaizen Capture the Flag

Career Q&A: Mark Jarzynski ’11, Computer Science

Every so often, we’ll chat with an alum about what they do and how they got there. Today we’re talking with Mark Jarzynski ’11, computer science, about his work as Technical Director of Software Development here at UMBC’s Imaging Research Center (IRC). Name: Mark Jarzynski Job Title: Technical Director of Software Development Major/Minor: Computer Science/Game Development Grad year: 2011 Q: What drew you to UMBC for your studies? When I was in high school, I was really interested in making video games. I had heard that UMBC had a game development track within Computer Science so I went for it. Q: You now… Continue Reading Career Q&A: Mark Jarzynski ’11, Computer Science

Career Q&A: Mark Jarzynski ’11, Computer Science

Every so often, we’ll chat with an alum about what they do and how they got there. Today we’re talking with Mark Jarzynski ’11, computer science, about his work as Technical Director of Software Development here at UMBC’s Imaging Research Center (IRC). Name: Mark Jarzynski Job Title: Technical Director of Software Development Major/Minor: Computer Science/Game Development Grad year: 2011 Q: What drew you to UMBC for your studies? When I was in high school, I was really interested in making video games. I had heard that UMBC had a game development track within Computer Science so I went for it. Q: You now… Continue Reading Career Q&A: Mark Jarzynski ’11, Computer Science

Marc Olano, CSEE, and Anne Rubin, History, Describe the Bandit Video Game Project in the Daily Record

A team of professors and students across several disciplines have worked together to develop “Bandit,” a video game in which players control a fox that navigates the streets during Civil War-era Baltimore. The game is one of two developed this semester in Computer Science and Electrical Engineering Professor Marc Olano’s game development class. The group collaborated with students in the history department and Anne Rubin, an associate professor of history, to develop viewpoints of diverse actors in the Pratt Street Riots. The work was featured in a Daily Record article published on May 19: “The game-design students initially pitched several game ideas to the history… Continue Reading Marc Olano, CSEE, and Anne Rubin, History, Describe the Bandit Video Game Project in the Daily Record

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