Dr. Marc Olano
Associate Professor · Tenured
About
Dr. Olano has been researching graphics hardware for real-time 3D graphics and non-graphics applications for over 25 years. He directs UMBC’s game development track and 3D scanning facility, and is Editor-in-Chief of the Journal of Computer Graphics Techniques. Dr. Olano received his PhD from the UNC for the first shading language for graphics hardware, now one of the defining features of all graphics accelerators. After his PhD, he worked at Silicon Graphics on some of the earliest commercial efforts to develop programmable graphics hardware. Since coming to UMBC, his work has focused on applications of graphics hardware for computation, visualization, and games. In support that focus, he worked with NIST, Firaxis games, Epic Games, 2K, Activision, Big Huge Games, and Oxide Games.Research interests
Real-time computer graphics and 3D rendering, as well as applications of programmable graphics processing units to non-graphics problems.Teaching interests
Computer Graphics, Game Development, Computer ArchitectureEducation
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Ph D, Computer Science
— University of North Carolina (1998) A Shading Language on Graphics Hardware
- BS, Electrical Engineering — University of Illinois