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Thursday,
May 22
UMBC Retrievers

UMBC Intramurals

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Da ball, y'all

UMBC INTRAMURAL
FULLCOURT BASKETBALL LEAGUE
GENERAL RULES

ELIGIBILITY

All current UMBC students (full or part-time), faculty and staff. Each participant must be registered and have signed a waiver form.

NO CURRENT VARSITY BASKETBALL PLAYERS
(Participants must be at least one full calendar year removed from the end of their last
season of participating in Varsity competition in order to be eligible for intramural play)
* * NO MORE THAN ONE FORMER INTERCOLLEGIATE  BASKETBALL PLAYER PER TEAM * *
(This includes participation at a Junior College or other four-year institution.)

INSURANCE

All participants should check prior to play to make certain that their personal insurance will cover any injuries that may occur during intramural participation.

ROSTERS

All rosters will be checked prior to the start of the season. Names appearing on more than one roster will be checked with captains of involved teams. If the problem cannot be resolved, the player(s) in question will continue to play for the team which he/they initially registered. Maximum of 12 players per team roster. NO ROSTER ADDITIONS AFTER THE TEAM'S SECOND GAME.

INELIGIBLE PLAYERS

If a player participates on more than one team in the same intramural event (may not participate in two leagues, excluding men's and coed or women's and coed) the player and the teams involved are subject to the following:

1 The player is automatically disqualified from further participation in this tournament and may face further penalties subject to review by the Tournament Director.

2 The team which the player originally signed up with will lose the services of this player for the remainder of the tournament and may not replace this player with another player. The team will forfeit any subsequent games which the ineligible player participates in.

3 Any other team(s) involved will forfeit all games in which the ineligible player participated in.

PLAYER RELEASES

Automatic release from team:

1. If player "drops" out of school. (This will be verified with the Registrar's Office.)

2. If a player on a roster has not appeared in any of the games during the regular season. The player will be released and will be ineligible for championship play.

TYPE OF TOURNAMENTS

Tournament format will be determined by the Tournament Director depending upon the number of teams entered in the tournament.

PRE GAME "SIGN-IN"

All players must be present in order to be signed in prior to participation in each game with all required information on the game score sheet. Any players not signed in will result in a technical foul being assessed when the player is inserted into the game. In case of forfeit, all players in attendance must sign-in.

POSTPONEMENTS

If playing conditions do not allow games to be played, a notice will be posted on the Intramural Bulletin Board as far in advance as possible. Postponed games will be rescheduled at the end of the season. If the outcome of the game(s) will have no effect on the playoffs, the game(s) will not be rescheduled.

There will be no "request for postponement" from any teams. All games will be played according to the tournament schedule.

TEAM WITHDRAWAL

If a team can no longer continue to participate, the captain of that team must obtain the "Team Withdrawal Form" from the Tournament Director. All remaining games will automatically be forfeited to the scheduled opponent.

FORFEITS

Forfeit time will be ten (10) minutes after scheduled starting time. The decision of forfeit will be made by the Tournament Director or by a designated official.

Reasons for forfeits:

1. Ineligible player(s)

2. Insufficient number of players to start the game: You must have four (4) players to start the game.

3. Ejected players failure to comply in leaving the area within one (1) minute.

4. Continual "unsportsmanlike conduct" on behalf of player(s) or team.

ENTRY FEE

There is a non refundable $50.00 entry fee due at the Managers. Meeting. This fee is collected to offset the additional costs of the officials and championship awards for this weekend event.

PROTESTS

Protests may be filed to question the eligibility of players. Protests may also be filed for questions of rules interpretations, not judgment calls. An "Official Protest Form" will be available at game site. If at all possible, the protestable situation should be solved at that time. If not, the officials will announce that the game is being played under "protest". If the protesting team eventually wins the game, the protest should be withdrawn, unless it may involve a question of player eligibility. The written protest must be accompanied by a $10.00 protest fee. That fee shall be returned if the protest is upheld. That fee, however, shall be forfeited if the protest is denied.

The "Official Protest Form" must be filed with the Tournament Director within 24 hours of the activity. All protests will be reviewed in a timely manner.

EJECTED PLAYERS/COACHES

Ejected players/coaches must leave the activity area (out of sight and sound range within one (1) minute). A player or non-playing coach can be ejected without a warning or "T"'s for flagrant fouls, unnecessary actions, profanity and/or conduct. A player receiving a second technical foul is ejected from the game and must leave the activity area. Fighting will result in immediate ejection from the game. A disciplinary hearing will be held, and possible additional disciplinary action will be taken after review of the incident.

Ejections will result in an automatic one (1) game suspension for the next scheduled game. (The player is not allowed in the building for the next game.)

INJURIES

All injuries, regardless of their severity, must be reported to the officials. This will be recorded on the score sheet. The Tournament Director will attempt to contact all injured players that evening to check on their status.

If an injury appears to be serious:

1. Don't move the injured player.

2. Obtain the proper medical services (training room personnel) immediately.

Any injuries occurring during intramural participation will be treated by UMBC Training Room Personnel or by Student Health Services. No participants are allowed in the Training Room to obtain tape and/or other "services".

CLOTHING

There will be no inner clothing available for intramural participants. Although not mandatory, it is highly recommended that teams have the same color jersey or shirt. Scrimmage vests will be provided. At game time, if there is a problem with colors of shirts, a coin toss will be done. Participants must wear proper gym attire, no street clothing permitted.

JEWELRY

A player is not allowed to wear any jewelry (exceptions: medical IDs, religious jewelry).

FOOTWEAR

All participants must wear proper footwear. No loafers, no stocking feet, no bare feet, no street shoes, etc. Tennis shoes only !! No hiking-style shoes/boots.

PRACTICE BALLS

Captains and/or team representative must "sign out" basketballs from the event supervisor in RAC. A validated ID card must be presented in exchange for equipment.

SPECTATORS

All friends and spectators of teams must be kept away from the team area on the floor. Each team captain is responsible for the conduct of everyone in their immediate area. Spotters or score keepers must make themselves known to the officials. No chairs or benches are allowed on the sidelines. No food or drink allowed on the floor.

CONDUCT

All participants who do not comply with the basic philosophy of intramurals, its policies, procedures and/or game rules will be dealt with accordingly. Comments/suggestions, see the Tournament Director.

NO alcoholic beverages/tobacco products are allowed at the site of the event. Violators may be suspended for the remainder of the season.


UMBC INTRAMURAL
SUNDAY NIGHT BASKETBALL LEAGUE
GAME RULES

1. All games will consist of two (2) halves of sixteen (16) minutes with a two (2) minute intermission between halves (running time except the last two (2) minutes of each half and the last minute of each overtime period.) Baskets will be changed after each half. Overtime will consist of one three minute (running time, the last minute will be stop time) period until a winner is determined.

2. Forfeit time is ten (10) minutes after the scheduled starting time.

3. Each team will have two (2) 30-second time-outs per half. One additional time-out will be awarded for the overtime period.

4. Captains will be the only players addressing the officials.

5. Games will be played with five (5) players, but teams may start with four (4).

6. Scrimmage vests with numbers will be provided for both teams. All players must legibly sign in and record their number on the score sheet to participate in the game. Any player not properly signed in prior to the start of the game will result in a Technical foul being assessed against the team when the player(s) enters the game for the first time. This does not count as a player technical or as a personal foul. Any subsequent players that sign in late for that team will not be penalized.

7. Substitutions may be made at dead ball situations. All players must check-in at the scorers table.

8. Each basket counts as two (2) points. Baskets made from beyond the "3 point arc" will be counted as three (3) points. Free throws will count as one (1) point. Technical, flagrant, and intentional fouls will result in two (2) free throws plus possession.

9. Teams and individual fouls will be recorded. There will be bonus situations after the seventh (7) team foul of that half. On the tenth (10) team foul and every team foul thereafter, the opposing team will be awarded two (2) foul shots. Technical fouls will be counted as both a team foul and a personal foul. Technical fouls are two (2) shot fouls. A player is allowed up to five (5) personal fouls. After the fifth personal foul, if there are no substitutes, the player who has accumulated five (5) fouls may continue to play. If that player commits any additional fouls it will be handled as a foul plus a technical foul. Any combination of two technical fouls, two personal fouls, or one of each will be cause for an ejection. Ejected players must leave the playing area and will automatically be suspended for their team's next game. Anyone abusing the officials may be disqualified for the remainder of the tournament.

10. A jump ball will determine first possession. Alternate possession will be in effect for the remainder of the game. If the game goes into overtime, a jump ball will be used to start the overtime.

11. Taunting and/or unsportsmanlike conduct by players, coaches, or spectators will not be tolerated. Violators may be ejected from the game or from the tournament for not complying with the basic philosophies of the UMBC Intramural Program. Officials have been instructed to deal with violators accordingly. Team Captain's are responsible for the conduct of their team and their spectators.

NCAA rules will basically be followed except for the above UMBC Intramural exceptions.

REVISED 2/26/04


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